AI Insights · Timothy · December 2021
Top 5 Mech Games on Android in Austria Q4 2021
Explore the performance of the top 5 mech games on Android in Austria during Q4 2021, including trends in weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw notable activity in the mech games category on the Android platform in Austria. Below, we delve into the performance metrics for the top 5 mech games based on data from Sensor Tower.
Mech Arena - Shooting Game started the quarter with a weekly revenue of around $5.2K, which fluctuated throughout the period, peaking at approximately $4.3K in the last week of December. Weekly downloads saw a significant decline from 1.6K at the beginning of October to 557 by the year's end. The game's active user base also experienced a downward trend, moving from 4.7K to 3K over the quarter.
Limo Robot Car Game:Robot Game had minimal weekly revenue, with a few weeks recording negligible figures such as $26 in early December. Downloads peaked at 1.3K in late October but generally hovered around a few hundred for most of the quarter. Weekly active users increased from 144 at the end of September to 566 by late December, showing a positive trend in user engagement.
War Robots Multiplayer Battles showed a robust revenue performance, starting at $2.5K and climbing to nearly $5K by the end of December. Downloads were relatively steady, averaging between 300 and 400 weekly, with a peak of 472 in mid-December. The game's active users also remained stable, fluctuating around the 2K mark throughout the quarter.
Robot Game: Car Robot had no recorded revenue but saw a significant increase in downloads from 29 in early October to 1.5K in mid-December. Active users mirrored this trend, starting at 26 and rising sharply to 2.2K before settling at 1.4K by the end of the quarter.
Clash of Robot: Wild Racing had minimal revenue, with occasional spikes such as $8 in late November. Downloads fluctuated, peaking at 748 at the end of September and then remaining below 500 for the remainder of the period. Active users started at 616 and peaked at 883 in late November before dropping to 418 by the end of December.
For more detailed insights and data, visit Sensor Tower.